◆Game Economy Hub

The knowledge base

Free, practical notes on how mobile F2P games are designed, balanced and run.

Economy Design

Sources and sinks: the first map of any game economy

Before tuning a single number, draw where every resource enters and leaves your game.

6 min read

Game Design

Nail the core loop before you build the meta

Why the 30-second experience decides whether your progression systems ever matter.

5 min read

Monetization

Designing offers that feel fair (and still convert)

Value perception, anchoring and timing — the levers behind a store players trust.

7 min read

Product Leadership

Roadmaps for live games: outcomes over features

How to plan a live game around KPIs and hypotheses instead of a feature wish list.

6 min read

Economy Design

Progression curves: linear, exponential and the space between

Choosing cost curves that keep early players flowing and veterans invested.

8 min read

Product Leadership

Building a LiveOps calendar that doesn't burn your team

Cadence, templates and reusable event types for sustainable live operations.

5 min read

Want this applied to your game?

Articles cover the principles. If you'd like a second pair of eyes on your own numbers, let's chat.