Specialized, hands-on, solo.
Game Economy Hub is a one-person consultancy. Years of building and running free-to-play games inside studios, plus consulting across many genres, mean I've seen what works — and what quietly breaks a game.
I share what I learn openly through the articles here. When a team wants that thinking applied to their game, we work together directly.
Today
Independent consultant
Helping studios worldwide with economy, monetization and product strategy.
Before
Studio leadership
Led product and economy teams on live mobile titles with millions of players.
Earlier
Game & economy designer
Designed core loops, progression systems and LiveOps events hands-on.
Always
Player
A lifelong gamer — from board games to gacha — obsessed with why systems feel good.
Working on something similar?
If this sounds like a challenge in your game, I'm happy to have a no-pressure chat about it.